gathox
Verticality in the City of the Living God: David Johnson’s Gathox Vertical Slum (Pt 2)
This week, I continue my interview with David Johnson, discussing Gathox Vertical Slum. You can find Part 1 of the interview here. HK: Let’s look at why you went with Gathox Vertical Slum. Integrating a vertical element into dungeon and city…
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Conspiracies Atop A Wandering God: David Johnson’s Gathox Vertical Slum (Pt 1)
I continue my interview series, talking with David Johnson about Gathox Vertical Slum, the newest announced project from the Hydra Cooperative. HK: Please introduce yourself and give us the elevator pitch for Gathox Vertical Slum. DJ: Howdy! I’m David Johnson…
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Gathox Vertical Slum
Verticality. It’s a jargon mouthful yes, but a powerful concept in building non-boring dungeons. Throwing in a vertical dimension—a shaft, sinkhole, down-sloping cavern , etc.—can “sex up” a relatively straightforward horizontal crawl. Instantly you are confronting all kinds of new…
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