interview
Verticality in the City of the Living God: David Johnson’s Gathox Vertical Slum (Pt 2)
This week, I continue my interview with David Johnson, discussing Gathox Vertical Slum. You can find Part 1 of the interview here. HK: Let’s look at why you went with Gathox Vertical Slum. Integrating a vertical element into dungeon and city…
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Conspiracies Atop A Wandering God: David Johnson’s Gathox Vertical Slum (Pt 1)
I continue my interview series, talking with David Johnson about Gathox Vertical Slum, the newest announced project from the Hydra Cooperative. HK: Please introduce yourself and give us the elevator pitch for Gathox Vertical Slum. DJ: Howdy! I’m David Johnson…
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Dark Woods and Deep Waters: Anthony Picaro’s Straits of Anián
This week, I continue my settings interview series — this time, speaking with Hydra partner Anthony Picaro about his Straits of Anián setting. Anthony is writing “A Coast of Grizzly Dreams,” reimagining Hydra’s first product, Slumbering Ursine Dunes, in a mythic…
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American Fantasy, in Trey Causey’s Land of Azurth
Hi; I’m Humza Kazmi, the newest partner in the Hydra Cooperative. I’ve previously contributed to Slumbering Ursine Dunes and Fever-Dreaming Marlinko, and am currently editing Misty Isles of the Eld. This post is the first in a series of interviews with Hydra partners…
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